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Set Report: ‘Drive Angry’ Part 1: Get Ready for a Violent, Bumpy Ride!

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Those of you dying for a film actually shot in 3-D rather than post-converted into a pop-up book will be happy to know that Patrick Lussier’s Drive Angry 3D, the follow-up to his hit My Bloody Valentine reboot, is exactly what you’re looking for. Though it isn’t scheduled to hit screens until February 11th, 2011, inside you can check out the first part of B-D reporter Chris Eggertsen’s visit to the Shreveport, Louisiana set back in May. In addition to interviews with producer Michael De Luca, co-screenwriter Todd Farmer and actor William Fichtner, Chris also had the opportunity to check out the fiery outdoor set to get a closer look at all the action.
‘Jason X’…did not become the movie that I thought it would be. That happens. It’s happened with every movie I’ve ever [worked on]. It didn’t happen on this one. We wrote it and it’s there. Nobody changed it. Nobody gave us notes and said, ‘We want this. We want the girl to be more this. We want the hero to be a dog.’ We didn’t get any of that crap. This is the movie that we wrote and it’s never happened before.” — Co-screenwriter Todd Farmer

Drive Angry

“justify“>Thanks to tax breaks offered by the state government, Louisiana now enjoys the third largest film industry of any state in the country, trailing only California and New York. Which is great if you’re a film journalist and you’ve been waiting your whole life for a chance to visit New Orleans. Of course, there are other cities in the Bayou State, and one of them happens to be Shreveport, which is where I found myself during my visit to the set of Patrick Lussier’s Drive Angry 3-D, an action/thriller/horror/road film starring Nicolas Cage that’s due for release on February 11, 2011. The city, located in the northwest corner of the state, is home to numerous riverboat casinos, the National Rose Garden (the world’s largest!) and…um…well, other stuff. Let’s just say I got a lot of work done at the hotel.

I did have to leave my room, of course, in order to travel to the nearby set – located at the Louisiana State Fairgrounds – and I have to say I was pretty excited to check out what was in store. In case you couldn’t tell by the official title, Drive Angry 3-D is indeed being shot in the third dimension – meaning, like, actually shot in it, not post-converted like other recent weak-sauce debacles (Clash of the Titans, The Last Airbender, et al). The film follows Cage as Milton, a man who is called up from Hell to embark on a bloody quest across the country to hunt down members of the satanic cult who killed his daughter and kidnapped her baby girl.

Lussier wrote the 3-D specific screenplay with his Bloody Valentine partner Todd Farmer; they then shopped the script around to several producers, including Michael De Luca (Ghost Rider, Lost Souls), who immediately warmed to the project and signed on to shepherd it. The producer, having established a relationship with Nicolas Cage following their collaboration on Ghost Rider, knew the car-and-genre-film-loving actor would appreciate the aesthetics of the script and sent it along to him; once Cage signed on, he brought production company Millenium/Nu Image – who he had a pre-existing deal with – on to the project, knowing they were currently looking to finance an action movie in that budget range. After the movie was officially greenlit, Summit Entertainment quickly snagged distribution rights Stateside.

That all happened within a matter of weeks“, said the amiable De Luca when he sat down with us early in the evening, in an auditorium located across the street from the current shooting location. “It was one of the quickest-financed movies I’ve ever had in my experience.

The producer gave off a casual, relaxed vibe as he explained his first reaction to reading the script. “It blew me away because I like hyper pulpy, super violent kind of Tarentino- esque, Shane Black-esque, Jim Thompson-esque, hard-`R’ character-based stuff. The script that Todd and Patrick wrote is an homage to that aesthetic…it seemed to marry that single minded personal mission of righteous revenge…with the smash `em up redneck car chase movie, `Two Lane Blacktop’ or `Vanishing Point’ or `Dirty Mary Crazy Larry’. So it seemed like a movie written by movie lovers, for movie lovers, and that’s how I took it when I read so that’s why I got really excited.

Speaking of car chases, the film is certainly heavy on those – the breakdown, as De Luca spitballed, is somewhere around 40% driving, 60% on foot. To that end, the film features a fuckload of classic muscle cars driving at unreasonable speeds to give it the feel of one of the `70s action films mentioned above – think loud engines, twisted steel, gunfights out car windows and massive crashes and explosions done in-camera – no fake CG shit.

We all kneel at the altar of William Friedkin in `French Connection’ and the stuff in `Bullitt’ and anything we can do practical“, said the producer. “We didn’t want to reinvent the wheel, but we wanted to be the anti-CGI enhanced car chase movie. So a little bit of what Tarantino tried to do with `Death Proof’. We went in that direction.

De Luca gave us a little more insight into some specific action scenes featured in the film that he feels really capture the overall tone of the movie.

Nic starts this movie off in this same kind of genre of `I’m mad as hell and not going to take it anymore. I can’t trust anyone else to do this but me.’“, he said. “We’re back in the age of the individualistic righteous hero. That [opening] scene is a great indicator of the kind of movie you’re going to see. There’s an insane car chase involving an RV, a Suburban, the Dodge Charger, police cars – it was a big clusterfuck multi-vehicle car chase scene after a church gun fight that I think will be a showstopper and that’s kind of in the middle of the movie. And then of course our ending, where Nic goes in for the final kill. Which actually shows his car performing the last example of heroics and just jumping over a prison wall and landing in the middle of this horrific scene where he has to rescue his granddaughter. I think those three bits will be the calling card for this movie in terms of `I haven’t seen that before’. What’s great is they all have an emotional undercurrent.

Joining De Luca was Millenium/Nu Image-based executive producer Rene Besson, who spoke about the company’s immediate belief in the project and their mandate to allow Lussier to make exactly the film he wanted. “We read the script and immediately knew we loved it“, he told us enthusiastically. “We said, `That’s it. We wanna make this film, period.’ And from that day, we just ran some numbers, we put it together, and within I’d say a week we knew we were making the movie and that was it…you know, we’re very good in that way. And we really don’t get in the way of…the filmmakers making a really cool movie if they know the space really, really well. We’re generally hands-off, you know? And we believed in the script when we read it. And we just felt like we needed to go, and literally weeks later we were making the movie.

Also joining us in our “holding area” was co-scripter Todd Farmer, a solid tower of a man sporting a beard and shaved head who looks something like a Hell’s Angels bruiser. He made sure to drive home the point that the film won’t be a PG-13 cop-out but the genuine article – a limb-severing, bone-crunching hard-`R’ affair much as My Bloody Valentine was.

It’s as violent as you can get and still get an `R’, I think. We start and the moment the movie opens it’s in your face“, said the writer, while also making sure to add that there’s a real character-driven engine driving the movie. “There’s tons of hardcore `R’ action, nudity and you name it, but at the same time there really is a story there. It’s got heart and at the end of the movie people will feel it.

He also went on to bolster Besson’s contention that Millenium is overseeing the production in a very “hands-off” fashion, giving he and Lussier mostly free reign to indulge in their unhinged, balls-to-the-wall vision for the film. He contrasted that with his experience on another movie he wrote nearly a decade ago, before the studio forced considerable changes on the project that deviated severely from his original conception of it. “‘Jason X’…did not become the movie that I thought it would be. That happens. It’s happened with every movie I’ve ever [worked on]. It didn’t happen on this one. We wrote it and it’s there. Nobody changed it. Nobody gave us notes and said, ‘We want this. We want the girl to be more this. We want the hero to be a dog.’ We didn’t get any of that crap. This is the movie that we wrote and it’s never happened before.

As far as the 3-D format is concerned, Farmer indicated that they hope to strike a good balance between the fully immersive 3-D of, say, Avatar, and the more “gimmicky” 3-D of a movie like The Final Destination (my comparisons, not his). “I think there’s a place for both…there are moments where it’s just Nic Cage and Amber Heard and you’re in the car with them and it’s not stuff flying at your face but you’re literally sitting in the backseat. You’re sitting there and it’s just sort of interesting. At the same time we’re going to throw cars and guns and bullets and frogs and naked people at your face because it’s fun and that’s the roller coaster.

Following these initial conversations we were shepherded over to the set, a bombed-out, open-air building located across the street that those on the production were calling an “abandoned prison yard“. The building, sporting exposed walls painted with all manner of Satanic imagery (inverted pentagrams, et al), featured as its centerpiece the aftermath of a car chase that apparently didn’t end well – the two vehicles (one an RV, another a classic muscle car of some sort) casting a devilish orange glow along the walls of the crumbling building as fire shot through their windows in a controlled burn.

The stakes on set were clearly high; I couldn’t help but feel like I was in the way as I desperately tried to keep out of the path of scurrying crew members, rushing around like ants, barked orders nipping at their heels, the flaming vehicles giving the entire scene a hellish severity. The movie does deal with Satanists, after all. Funnily enough, Farmer (under orders from the film’s publicists, no doubt) had been coy about the true nature of the cult during our talk with him, but as we stood there it wasn’t hard to guess at its true nature. Had they been hoping we wouldn’t notice the “666” symbols spray-painted on the walls?

The particular shot being filmed at the moment was focused on Nicolas Cage’s hero, desperately crawling through the dirt near the flaming vehicles as the leader of the cult – the Jim Jones-meets-David Bowie-esque Jonah King (played by Twilight dad Billy Burke) – kicked him over and over, screaming something about “the baby” as he loomed like a rangy, black-leather-pants-clad madman. In short, he looked every inch the satanic dictator. A few paces off to the side, lounging about in disturbingly calm and collected fashion, was William Fichtner, who in the film plays an agent from Hell known only as “The Accountant“, sent to tail Nicolas Cage’s character on his quest.

As several different takes of the shot were filmed, a small group of us gathered around “video village” to look on at the monitors, trading off a thick pair of 3-D glasses to watch the scene unfold in all its 3-D glory. In all honesty I’m not much a fan of the format, but nevertheless it was very cool seeing the raw product unfolding live in three dimensions before my very eyes. I for one came away from the set impressed and grateful that I’d had the opportunity to witness a pretty awesome-looking scene.

After a quick trip to the craft services area to grab some munchies, our group then took a little trip over to a nearby warehouse, where several of the classic cars used for the production were being held. These included a ’69 Charger (more on that later) and a ’72 Chevelle. After several of the straight guys in our group had themselves a nice community circle jerk around the gleaming vehicles, it was off to talk with special makeup effects designer Gary Tunnicliffe, who gave us a peek at a few “severed limbs” from his trailer (including a leg blasted apart by a high-powered gun).

Back in the auditorium, we sat down to have a chat with the dapper William Fichtner, the instantly-recognizable character actor who has been doing great work in major films for years but whom most people don’t know by name. The actor has in the past worked for top-shelf directors like Michael Mann, Ridley Scott, Robert Zemeckis and Doug Liman. Clearly on lockdown thanks to the on-set publicist, when asked to describe his character in more depth Fichtner comically intoned: “Well, he wears one suit with one tie and one shirt. And he always looks really, really good.” Fichtner did indeed look mighty fine, the suit perfectly tailored to his lanky 6′ frame; however, he did sport one tell-tale facial scar. “That’s a 3-D moment; wait until you see how [I get the scar]! I was aware of the 3-D-ness of that one…[but] I think the Accountant has an ease and a grace that…well, he doesn’t want to get dirty. It’s not even about getting dirty, it’s not necessary.

From Fichtner’s description, “The Accountant” is a fish-out-of-water in the film’s “Red State“, down-`n’-dirty aesthetic, as indicated when the actor described his character’s first appearance in the script.

It might be 20 pages into the movie and you’ve seen so much by that point – colorful characters and grungy places, and slap the 3-D on top of that like eye candy“, he said. “All of a sudden, this character shows up and there’s no one else looking like him. Hopefully I’ve found the right rhythm; it’s different because he’s different. The first time you see him, he’s just walking down the road, then I run into some people we’ve already met, a waitress and a short order cook. We have a little exchange and it’s very interesting and it has a little ballet to it.

CONTINUED IN PART 2

Drive Angry

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Editorials

‘Arachnid’ – Revisiting the 2001 Spider Horror Movie Featuring Massive Practical Effects

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arachnid

A new breed of creature-features was unleashed in the 1990s and continued well into the next decade. Shaking off the ecological messaging of the past, these monsters existed for the sake of pure mayhem. Just to name a few: Tremors, The Relic, Anaconda, Godzilla, Deep Rising and Lake Placid all showcased this trend of irreverent creature chaos. Reptiles and other scaly beasts proved to be a popular source of inspiration for these films, but for that extra crawly experience, bugs were the best and quickest route. Spiders, in particular, led some of the worst infestations on screen in the early 2000s. And on the underbelly of this creeping new wave — specifically the direct-to-video sector — hangs an overlooked offering of spider horror: Arachnid.

In 2000, Brian Yuzna and Julio Fernández launched the Spanish production company Fantastic Factory. The Filmax banner’s objective was to create modestly budgeted genre films for international distribution. And while they achieved their goal — a total of nine English-language films were produced and shipped all across the globe — Fantastic Factory ultimately closed up shop after only five years. Arachnid, directed by Jack Sholder (Alone in the Dark, A Nightmare on Elm Street 2: Freddy’s Revenge, The Hidden) and based on a script by Mark Sevi, was the second project from the short-lived genre house. Yuzna was drawn to the concept largely because of its universal appeal; a monster was marketable in any region, regardless of cultural preferences or restrictions. There was also the fact that spiders give everyone a case of the heebie-jeebies.

By having extraterrestrial forces be the cause of the spiders’ mutism and immensity as well as other urgent problems within the story, Arachnid incidentally pays respect to Hollywood’s golden age of schlock filmmaking. The opening sequence indeed shows a stealth plane’s pilot (Jesús Cabrero) trailing a UFO and its translucent passenger to an island in the South Pacific, but the alien business is kept to a minimum going forward. There is no time to process this seismic revelation of life beyond Earth before moving on to the film’s central plot. 

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Pictured: Alex Reid, Chris Potter and Neus Asensi’s characters get trapped in the spider’s web in Arachnid.

Several months since the E.T. was last sighted — and after being snuffed out by one of its own accidental creations — a medical team from Guam heads to Celebes (better known as Sulawesi nowadays), in search of whatever is behind a new illness. The doctors (played by José Sancho and Neus Asensi) already suspected a spider bite, although they failed to consider the biter could be the size of a tank. With The Descent’s Alex Reid as the snarky pilot of this doomed expedition, one who has ulterior motives for accepting the job, the film’s core characters go off in search of a spider and, hopefully, a cure.

The title makes it seem as if there is only the one arachnid in the story, but once Chris Potter and Reid’s characters plus their team step foot on the island, they encounter other altered arthropods. Yuzna felt Sevi’s script needed more creatures along the way, especially before the spider showed up in full view. The bug horror commences as one gunsman succumbs to a burrowing breed of crab-sized ticks, and random characters fend off a horrific centipede with reptilian qualities. These are just the appetizers before the greatest arachnid of them all arrives. The late Ravil Isyanov, here playing a zealous but sympathetic arachnologist, becomes a human Lunchable for the spider’s eggs. And one of the doctors gets a face full of corrosive spider spew. So, there is no shortage of grisly predation in the film, with a few bits of the monsters’ handiwork possessing a haunting quality to them.

Shot quickly and cheaply, Arachnid is fast-food horror. It’s convenient and designed for immediate consumption, and will likely not linger on the palate. Usually there is not a lot worth remembering with these slapdash genre productions, however, this is one case of spider horror where the extra effort made a difference. Apart from the egregious use of digital imagery in the outset, Jack Sholder’s film primarily employs practical effects. And these are not rubber spiders dangling from strings or being flung at the actors, either. Fantastic Factory aimed much higher by securing DDTSFX (Pan’s Labyrinth, Hellboy II: The Golden Army) and creature designer and makeup artist Steve Johnson (Species, Blade II).

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Pictured: One of the spider’s web-covered victims in Arachnid.

Arachnid, while far from flawless, somewhat redeems itself by having chosen practical effects and animatronics over CGI, which had become the new normal in these kinds of films. And this class of creature-feature was definitely not getting the sort of advanced VFX found in the likes of Eight Legged Freaks. Steve Johnson’s spider was not the easiest prop to work with, and it lacks the movement and versatility of a digital depiction. However, there is no beating that sense of weight and occupation of space that makes a tangible monster more intimidating. Viewers will have trouble recalling the human characters long after watching Arachnid, yet the humongous headliner remains the stuff of nightmares.

Over the years, the director has spoken critically of the film. He originally held off on agreeing to the offer to direct in hopes that another project, a Steven Seagal picture, would finally manifest. No such luck, and Sholder accepted Arachnid only on account of his needing the work. He said of the film: “I thought I could […] make it halfway decent, but I discovered there wasn’t a whole lot I could do.” Nevertheless, Sholder’s experience as a director of not exactly high-brow yet still rather entertaining horror is evident in what he has since called a “dud.” While there is no denying the reality and outcome of Arachnid, even the most mediocre films have their strokes of brilliance, small as they may be.

Arachnid

Pictured: The poster for Arachnid.

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