I'm with blood-sicles on this one. I really dislike these ideas. In Silent Hill, you should be able to kill the creatures, but have to expend a lot of ammunition to do so, which deters you from fighting. Making the conscious decision to evade gives you a true feeling of survival because you are trying to remember, and budget, your ammunition. When you are told you can't kill, then you don't need to worry about combat. The entire "fight or flight" mentality is taken away from you. Think back to the original SH game, when those shadow babies were around. Once you heard them, you immediately drew your gun and looked around. Most of them time, in any of the SH games, you kill out of necessity, and not because you wanted to. You needed to defend yourself. Now, if I hear something, I know that I have to run, which is stupid.
SH in the hands of Helix has negatively impacted the series. What is with the ice now? SH: Shattered memories should've followed the EXACT same policy as the remake of Resident Evil 1: update the graphics, add some rooms, vary the zombie types (adding runners), and leave the rest of it alone. Look at the screenshots... Cybil has her tits popping out of her shirt. SH is NOT that type of series. Team Silent needs to reclaim this from Helix.