Craving brains? We can help!
Login or Join The Infected with a FREE account!
User Name: Password:
NEWS REVIEWS COMING SOON INTERVIEWS BDTV VIDEO MOVIE PIT ARTICLES
FORUMS BLOGS USER GALLERIES THE INFECTED ABOUT US NEWS FEEDS

So Much Alone In The Dark, You'll Never Be Alone Again
Wednesday, May 14, 2008


By: BurnTheBlueSky
Comments

These are some sweet videos, I gotta tell you, the graphics look awesome, Atari and Eden Games are they're taking horror games to the next level with some of the crazy sh*t they're doing. Read the developer blog, they actually created their own engine to do all the crazy stuff they wanted to do in the game. They built it, and would all test something out, and discuss the different things that needed fixing, and so on. The game is out June 3rd, only a few shorts weeks away and I am really excited to see if this game can step into the ring with Resident Evil and Silent Hill.

Hervé Sliwa, Lead Designer, Eden Games

Technology, Iteration and Central Park

"To build all this variety of gameplay elements and features in Alone in the Dark we built our own technology. There is a full R&D department working on the tool we use at Eden – it’s an in-house tool called Twilight 2. The interesting thing about Twilight 2 is it’s the same tool we used for TDU. It was so flexible that with updates on it we can make all that we need for Alone in the Dark.

There is another technical team working on the game engine specifically for all the different platforms to run everything in the game. We had the chance to develop a very open engine to bring together everything in the game – I don’t know if it would have been possible with another engine. The great thing for the designers is that everything has been thought of like Lego blocks, so if you have an idea you can pick a little part of the engine, add another part, meld them together and you have what you expect to have. After that you can play with it inside the game and build some specific situations or puzzles. The designers were able to prototype the game mechanics themselves and the engine helped us a lot to do that.

How we managed to balance the innovation with fun in the game is by working nights (a lot) and the key word is iteration. You don’t have any other method. If something was never done before you need to build it, test it, see what goes well, what goes wrong, and you need to improve it and improve it, test it, improve it. We do this for all the features in the game, lots of iteration, iteration, iteration.

It was fun because when we talked together about some gameplay situations in the game after some discussion we realised that nobody in the development team played the same situation the same way. Sometimes we talked about it and someone would say “we need to improve that because when you use this object to fight these monsters and…” I would say, “but you used that object to fight these monsters? You’re supposed to do that!” “No, no you can combine this with that and it gives you this result”, and I’d realise that yes it’s logical. We had lots of unexpected situations just from the creativity of the player – that was really, really interesting.

On the other hand, it was difficult to manage lots of people on the project, and the new generation of game console brought lots of new issues. The team grew so fast that we needed to re-think all our processes to build a game. With this new type of content it created a new type of issue so our everyday work was re-thinking everything, which was very, very hard.

The choice of Central Park is important, because what we want with Central Park is to give to the player some realistic environments to put all the extraordinary things in perspective. If you have a realistic environment everything not normal seems very, very weird. If you are in a completely weird environment the weirdness is normal, so what we want is to use the park to give the perspective on all the paranormal activity.

Of course the park is also very useful in terms of environment because it’s very rich in terms of variety, there are plenty of buildings, there is a huge museum, lots of lakes, there are some parts which are very cute and charming and there are some more wild forest parts, and you have lots of bridges and roads.

When we went to Central Park to do some research in terms of environments, we took tons of photography and we walked miles and miles. When we saw something we stopped and said oh, we can have something here, and we thought about how to build specific situations. Sometimes we simulated the situations of the game in the park, so it was quite dangerous sometimes, but it was interesting!"








Source: Game Trailers

698
BACK TO BD'S VIDEO GAME NEWS

Be The First To Comment!

You have to be logged in to comment!
If you don't have an account
register now for free! Your account allows you to post comments and reviews, upload videos and images, access or our forums, write personal blogs, and maintain your profile.


USERNAME:
PASSWORD:

Alone In The Dark 5


Related Headlines

Alone In The Dark Videos To Tide You Over Until Next Week
June 22, 2008
Frying Pan Beatdown? Hell Yes.

Alone In The Dark Wii Action
June 14, 2008
Check Out The Dark On The Lightest System

Alone In The Dark Demo Just In Time For You To Decide If You Wanna Buy It
June 2, 2008
Game Saver Or Game Killer

Alone In The Dark Video Madness
May 23, 2008
Pretty Much Anything And Everything To Prepare You

So Much Alone In The Dark, You'll Never Be Alone Again
May 14, 2008
The Glow Of Your Computer Screen Will Keep You Safe


Get More "Alone In The Dark 5" News



Recent Video Game Headlines

Somebody Opened Pandora's Box. We Are All F*cked
July 3, 2008
Gotcha

CONTEST! Sign Up To Win 100 Horror and Sci-Fi Picks On Dvd From The Dead Space Dev. Team!
July 1, 2008
100 Dvd's For Free?! You Can't Go Wrong!

Sony Is Finally Bringing Themselves To The 360's Level
July 1, 2008
Watch Your Ass Microsoft

Prototype Update, 4 Videos
June 28, 2008
This Game Is Gonna Be Nuts

Diablo 3 Is Officially Announced, And Here Is A Bizillion Videos, So Get Some PopCorn
June 28, 2008
No For Real

Horror Games Are Better Than Horror Movies?
June 26, 2008
Tell Me More ABC

The Happy Tree Friends Get Slaughtered
June 26, 2008
Let The Happy Bloodshed Begin

Dead Space Gameplay And The Animated Comic Episode 3
June 26, 2008
A Little Zero G Anyone?

LOTS AND LOTS OF LEFT 4 DEAD INFO AND VIDEOS!
June 24, 2008
OMFGYESASHUF:LFIH:ALSKFN:OWIHNX:LJDN:AN

Alone In The Dark Videos To Tide You Over Until Next Week
June 22, 2008
Frying Pan Beatdown? Hell Yes.


Recent Horror Headlines

'The Disappeared' Trailer and Website
July 5, 2008
First look at new UK horror-thriller...

Crazy Gory Trailer For French Horror 'Lady Blood'
July 5, 2008
The official sequel to Baby Blood...

Genius Products Announces 'The Hive' DVD
July 5, 2008
The Ninth Installment in the 'Maneater' Series...

UK Horror Film 'Splintered' Trailer!
July 5, 2008
Seriously, check out this incredible teaser..

Trailer and Website For New French Thriller 'Melody's Smile'
July 5, 2008
Looks like another 'Se7en'...

'Return to Sleepaway Camp' Coming This October?!
July 5, 2008
Long delayed film gets a DVD release...

The Trailer Park: Sony's 'Insanitarium'
July 5, 2008
Sony's latest direct to DVD release...

Lionsgate Launches Official 'Saw V' Website
July 4, 2008
Bookmark it and watch for updates...

WIN a Copy of Unrated 'Shutter' on DVD
July 4, 2008
Also arriving on Blu-ray...

Sigouney Weaver Still Interested in 'Alien 5'
July 4, 2008
Fox, are you listening?


Get More Horror News

BLOODY-DISGUSTING.COM / GOHORRORMOVIES.COM © 2001-2007 BLOODY-DISGUSTING LLC
This site may contain rumors and speculation which should be read for entertainment purposes only.
News Feeds - Staff - Contact Us - Advertise - Privacy Policy - Terms Of Service