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Visit to the Edit Bay Part 1: ‘Skyline’ Footage Reaction

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Skyline, directed by AvP: R helmers Greg and Colin Strause, started as an under-the-radar sci-fi indie that no one really expected would go anywhere, only to become one of the most anticipated movies of the fall season after Universal picked up domestic distribution rights over the summer. Now, with the November 12th release date quickly approaching and the film’s P.R. machine ramping up big time, the Strauses late last month invited B-D to preview some action-heavy footage from the film at their Santa Monica offices. See inside for our reaction!
Skyline

Back when we did our set visit last spring, B-D had no way of knowing how big the Skyline phenomenon would become – how distribution rights would be picked up by a major studio, or how it would be marketed as the 21st century’s answer to Independence Day, or even whether it would enjoy a theatrical release at all. And yet, miraculously, all of that has happened; this tiny film, reportedly shot for less than $1 million and filmed entirely in and around co-director Greg Strause’s apartment building, has become an almost tentpole-sized event film, in direct contrast with its humble, low-budget beginnings.

So it was a surprise at first when I heard that the Brothers (that is, Greg and Colin) would be hosting a meet and greet/footage preview at the offices of their digital effects company, Hydraulx, back in September – not a typical publicity maneuver for a highly-anticipated big-studio movie. But then, the more I thought about it, the more it actually seemed exactly right. A casual, stripped-down affair at the filmmakers’ home base was actually quite in line with the ethos of the film – a labor of love by two filmmakers who’d become so disillusioned with the business-as-usual Hollywood game that they decided to strike out on their own, taking the reins of their own fate from a system where you’re less likely to knock down doors than you are to slam your fists against them, repeatedly and with no acknowledgement from the other side, until your knuckles are bleeding.

I arrived rather breathless at Hydraulx’s Santa Monica offices, scooting inside the building just in the nick of time after having circled the block for several minutes searching for a parking spot (a commodity that, in case you haven’t heard, can sometimes be hard to come by in the City of Angels) before finally snagging one at a meter located around the corner.

The Brothers (Greg is only a year older than Colin, though somehow the age gap between the two seems significantly greater) entered the crowded room of journalists in good spirits a few minutes after I rolled in, inviting us (in booming voices peppered with the flat-voweled inflections of their Chicago-adjacent upbringing) on a quick tour of their impressive offices. In a downstairs room, a group of visual effects artists sat at banks of computers spread along each wall, working on digitally animating the film’s nasty alien invaders into the live-action footage. Despite the Brothers’ scramble to finish the effects by the looming November 12th release date, there wasn’t exactly a crackling sense of urgency evident in the crowded room of computer animators; then again, the sight of someone typing away on a keyboard doesn’t exactly give off the same blood, sweat, and tears vibe as, say, someone performing an act of heavy-duty manual labor.

We continued on past the main room into a smaller one containing a large computer station (apparently worth something on the order of $250K), on the monitor of which the Strauses displayed some footage of star Eric Balfour, dirty in a white tank top and dripping with sweat, beating the shit out of a harmless pad on the rooftop of the apartment building. The image on the monitor then suddenly switched from Balfour throttling a pad to Balfour throttling a spiny alien invader, sprays of extraterrestrial blood spurting through the air as, through the magic of CG effects, the actor now appeared to be caught up in a bout of hand-to-hand combat with the otherworldly creature.

Skyline

It was an impressive effect, to be sure, but what we’d really come here for was to view the promised preview footage, and promptly thereafter we were herded into the official Hydraulx screening room, where we settled into our seats to await what we were all hoping would turn out to be a new and exciting vision as promised by the impressive recently-released teaser. Complete with that epic final shot of the city of Los Angeles being sucked up by what appears to be a giant alien vacuum, my curiosity had officially been piqued by the spot, and I was feeling optimistic. So would it live up to the steadily-building hype – which had kicked into high gear following a Skyline panel at this year’s Comic-Con that had successfully generated a healthy amount of fanboy buzz? After a brief introduction by the Strauses, the footage was rolled.

And it was…okay.

Given the film’s miniscule reported budget, the effects – those that that had actually been finished, anyway – were truly impressive. Amazing, even. As a movie…well, it’s hard to say. While we were treated to liberal doses of testosterone-heavy action scenes, the overall effect was that of a shallow Michael Bay extravaganza shot on a shoestring; unfortunately, the footage we were shown didn’t manage to convey the nifty sense of dread milked so compellingly in the teaser. Here’s a sampling of some of what we saw:

1) Eric Balfour and Donald Faison run along the roof of the apartment building, trying desperately to outrun a floating alien ship emanating a blue light and seemingly threatening to suck them away. They reach the door to the stairwell – but it’s locked. As the alien ship grows closer, Faison takes a handgun and blows several holes in the doorknob. The door still doesn’t budge. Just in the nick of time Scottie Thompson (the actress who plays Balfour’s girlfriend in the film) opens the door from the other side, and as the blue light from the alien spacecraft catches her face, a crackling sound accompanies the sight of dark tendrils spiderwebbing across her skin…

2) Balfour, Faison, and the rest of the main cast of characters watch images play out on Faison’s T.V. set of a U.S. military fighter jet streaking across the sky, in an attempt to shoot down one of the alien ships (in a scene that instantly called to mind Independence Day). It doesn’t go well.

3) Several of the young adult characters – Faison and his girlfriend (?) in one car, and three other characters (Balfour, Thompson, and Brittany Daniel) in another one following just behind – race towards the exit to the building’s parking garage. As Faison’s car exits into the sunlight, what looks like the foot of a Transformer smashes down on top of it. Faison miraculously manages to get out of the car alive (his gal pal isn’t so lucky) and attempts to crawl away as the alien behemoth bears down on him and his three friends in the car behind scream for him to “Run!” Or something. (I realize portions of this scene are glimpsed in the full-length theatrical trailer).

4) Back in the parking garage, a middle-aged couple packing up their car is attacked by an alien creature that has managed to infiltrate the building, and the man suffers an unfortunate decapitation (we’ll have to wait and see how grisly the death comes off in the finished product, as the effects displayed in the scene weren’t yet complete). Balfour and his two girlfriends watch as it happens, then drag the man’s screaming wife into the elevator with them.

Again…a lot of running, a lot of screaming, a lot of slam-bang action sequences…and not much in the way of substance. It would be unfair of me to judge the film before viewing it in its entirety, but I will say that viewing these scenes actually dampened my enthusiasm for the project quite a bit – like I stated before, I really dug the teaser – much as viewing the Michael Bay/Roland Emmerich-esque full-length trailer (complete with soaring, rah-rah music that tells us to be excited! in no uncertain terms) also seems to have slightly dulled the anticipation of others I’ve spoken with. Regardless, I’ll withhold from making any strong, overarching judgments on the film until it’s released – the D.I.Y. Strauses deserve, at least in my view, to be given the benefit of the doubt.

Be sure and check out Part 2 of our `Skyline’ coverage, where cast and crew sit down for a Q&A!

Skyline

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Books

‘See No Evil’ – WWE’s First Horror Movie Was This 2006 Slasher Starring Kane

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see no evil

With there being an overlap between wrestling fans and horror fans, it only made sense for WWE Studios to produce See No Evil. And much like The Rock’s Walking Tall and John Cena’s The Marine, this 2006 slasher was designed to jumpstart a popular wrestler’s crossover career; superstar Glenn “Kane” Jacobs stepped out of the ring and into a run-down hotel packed with easy prey. Director Gregory Dark and writer Dan Madigan delivered what the WWE had hoped to be the beginning of “a villain franchise in the vein of Jason, Freddy and Pinhead.” In hindsight, See No Evil and its unpunctual sequel failed to live up to expectations. Regardless of Jacob Goodnight’s inability to reach the heights of horror’s greatest icons, his films are not without their simple slasher pleasures.

See No Evil (previously titled Goodnight and Eye Scream Man) was a last gasp for a dying trend. After all, the Hollywood resurgence of big-screen slashers was on the decline by the mid-2000s. Even so, that first Jacob Goodnight offering is well aware of its genre surroundings: the squalid setting channels the many torturous playgrounds found in the Saw series and other adjacent splatter pics. Also, Gregory Dark’s first major feature — after mainly delivering erotic thrillers and music videos  — borrows the mustardy, filthy and sweaty appearance of Platinum Dunes’ then-current horror output. So, visually speaking, See No Evil fits in quite well with its contemporaries.

Despite its mere  setup — young offenders are picked off one by one as they clean up an old hotel — See No Evil is more ambitious than anticipated. Jacob Goodnight is, more or less, another unstoppable killing machine whose traumatic childhood drives him to torment and murder, but there is a process to his mayhem. In a sense, a purpose. Every new number in Goodnight’s body count is part of a survival ritual with no end in sight. A prior and poorly mended cranial injury, courtesy of Steven Vidler’s character, also influences the antagonist’s brutal streak. As with a lot of other films where a killer’s crimes are religious in nature, Goodnight is viscerally concerned with the act of sin and its meaning. And that signature of plucking out victims’ eyes is his way of protecting his soul.

see no evil

Image: The cast of See No Evil enters the Blackwell Hotel.

Survival is on the mind of just about every character in See No Evil, even before they are thrown into a life-or-death situation. Goodnight is processing his inhumane upbringing in the only way he can, whereas many of his latest victims have committed various crimes in order to get by in life. The details of these offenses, ranging from petty to severe, can be found in the film’s novelization. This more thorough media tie-in, also penned by Madigan, clarified the rap sheets of Christine (Christina Vidal), Kira (Samantha Noble), Michael (Luke Pegler) and their fellow delinquents. Readers are presented a grim history for most everyone, including Vidler’s character, Officer Frank Williams, who lost both an arm and a partner during his first encounter with the God’s Hand Killer all those years ago. The younger cast is most concerned with their immediate wellbeing, but Williams struggles to make peace with past regrets and mistakes.

While the first See No Evil film makes a beeline for its ending, the literary counterpart takes time to flesh out the main characters and expound on scenes (crucial or otherwise). The task requires nearly a third of the book before the inmates and their supervisors even reach the Blackwell Hotel. Yet once they are inside the death trap, the author continues to profile the fodder. Foremost is Christine and Kira’s lock-up romance born out of loyalty and a mutual desire for security against their enemies behind bars. And unlike in the film, their sapphic relationship is confirmed. Meanwhile, Michael’s misogyny and bigotry are unmistakable in the novelization; his racial tension with the story’s one Black character, Tye (Michael J. Pagan), was omitted from the film along with the repeated sexual exploitation of Kira. These written depictions make their on-screen parallels appear relatively upright. That being said, by making certain characters so prickly and repulsive in the novelization, their rare heroic moments have more of an impact.

Madigan’s book offers greater insight into Goodnight’s disturbed mind and harrowing early years. As a boy, his mother regularly doled out barbaric punishments, including pouring boiling water onto his “dangling bits” if he ever “sinned.” The routine maltreatment in which Goodnight endured makes him somewhat sympathetic in the novelization. Also missing from the film is an entire character: a back-alley doctor named Miles Bennell. It was he who patched up Goodnight after Williams’ desperate but well-aimed bullet made contact in the story’s introduction. Over time, this drunkard’s sloppy surgery led to the purulent, maggot-infested head wound that, undoubtedly, impaired the hulking villain’s cognitive functions and fueled his violent delusions.

See No Evil

Image: Dan Madigan’s novelization for See No Evil.

An additional and underlying evil in the novelization, the Blackwell’s original owner, is revealed through random flashbacks. The author described the hotel’s namesake, Langley Blackwell, as a deviant who took sick pleasure in defiling others (personally or vicariously). His vile deeds left a dark stain on the Blackwell, which makes it a perfect home for someone like Jacob Goodnight. This notion is not so apparent in the film, and the tie-in adaptation says it in a roundabout way, but the building is haunted by its past. While literal ghosts do not roam these corridors, Blackwell’s lingering depravity courses through every square inch of this ill-reputed establishment and influences those who stay too long.

The selling point of See No Evil back then was undeniably Kane. However, fans might have been disappointed to see the wrestler in a lurking and taciturn role. The focus on unpleasant, paper-thin “teenagers” probably did not help opinions, either. Nevertheless, the first film is a watchable and, at times, well-made straggler found in the first slasher revival’s death throes. A modest budget made the decent production values possible, and the director’s history with music videos allowed the film a shred of style. For meatier characterization and a harder demonstration of the story’s dog-eat-dog theme, though, the novelization is worth seeking out.

Jen and Sylvia Soska, collectively The Soska Sisters, were put in charge of 2014’s See No Evil 2. This direct continuation arrived just in time for Halloween, which is fitting considering its obvious inspiration. In place of the nearly deserted hospital in Halloween II is an unlucky morgue receiving all the bodies from the Blackwell massacre. Familiar face Danielle Harris played the ostensible final girl, a coroner whose surprise birthday party is crashed by the  resurrected God’s Hand Killer. In an effort to deliver uncomplicated thrills, the Soskas toned down the previous film’s heavy mythos and religious trauma, as well as threw in characters worth rooting for. This sequel, while more straightforward than innovative, pulls no punches and even goes out on a dark note.

The chances of seeing another See No Evil with Kane attached are low, especially now with Glenn Jacobs focusing on a political career. Yet there is no telling if Jacob Goodnight is actually gone, or if he is just playing dead.

See No Evil

Image: Katharine Isabelle and Lee Majdouba’s characters don’t notice Kane’s Jacob Goodnight character is behind them in See No Evil 2.

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