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| Don't Be A Nerd Computers, Video Games, Technology... that sort of stuff |
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#1 |
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BANNED
mardigian
has no status.
Join Date: Jul 2003
Posts: 17,995
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http://www.sega.com/aliens/index.php
the official site doesn't have a ton of info. I found out about this game from the latest ish of Game Informer. essentially, it's a FPS where you're dealing with Aliens on an...err...alien world. it's set in the Aliens timeline, so significantly further in the future. Ripley is dead, and your team of Marines is out to investigate. if I can find some pics, I'll post them. it isn't scheduled for release until 2009, but the screens already look brilliant and the xenomorphs look horrific (in a good way). it will play out sort of like a squad shooter. it is being developed by Gearbox, who makes the Brothers in Arms games. I'll post more info as it's released. as a horror fan, I'm excited as a pig in shit for this game. it looks amazing. |
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#2 |
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The Living Dead
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jazzbass101
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I agree, sounds exciting as hell. Thanks for the heads-up.
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#5 |
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It... Won't... Die...
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SirStoneyOfBow
is gonna jook you with his jook.
Join Date: Jul 2003
Location: The Mitten.
Posts: 25,359
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The concept is so overdue! I'm looking forward to seeing more on this.
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#6 |
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Rotting Corpse
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Killgrave
has no status.
Join Date: Aug 2005
Location: Shit!... Where am I?
Posts: 1,253
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Its like all my dream games are coming true. Now, all they need to make is a Terminator co-op game.
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#7 | |
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Super Moderator
H.P. Pufncraft
is fucking MILFs and Cougars and Porn Stars. Oh my!
Join Date: Feb 2008
Location: In between Kelli Staxxx's Love Jugs(Mammary Intercourse FTW)
Posts: 37,649
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Game over, man!
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#8 |
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It... Won't... Die...
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depecheanix
is fgsdoi dsn dsnfm ods
Join Date: Jun 2005
Posts: 18,707
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So fucking excited. The alien franchise is one of my only weaknesses, I have a blind devotion for it.
Though if this is after Ripley dies shouldn't all the Aliens be dead? They only came back in Resurection due to cloning. To be honest though (And I'm not making excuses for the franchise), I always thought Ripley thinking she was the last hope at destroying the race was just blindsighted on her part. Aliens with that sort of reproductive ability would be in various places all over the galaxy, it's impossible that the one she had in her chest in Alien3 was one of the last ones left. It's probably more likely that it was just the easier one for the company to get to. Nerdism over.
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#9 |
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It... Won't... Die...
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depecheanix
is fgsdoi dsn dsnfm ods
Join Date: Jun 2005
Posts: 18,707
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Found some details regarding the game.
"A few years ago, we made a list of a lot of projects that we would really like to work on. At the top of my list was Aliens" Brian Martel, creative director "We're finally at the point where the game in a similiar blockbuster style as the movie was - and be a legitimate treatment, not a watered-down version." Brian Cozzens, art director Aliens : Colonial Marines is a First Person Shooter with mechanics that stress working together as a unit. Four Colonial Marines investigate the Sulaco. Unlike many FPS titles, thre is not one central hero character (awesome!!!), the role is shared among the whole squad. The game reinforces that notion by assigning the player to control a set marine for a particular mission; you will experience everyone's perspective. Marines carry four weapons: *Primary weapon *Secondary weapon *grenades *handgun Primary weapons like pulse rifles and smartguns, are how class will be represented. "We wish to remain authentic to the true soldiers, so characters generally do not drop or pick up weapons. That is one of the reasons we switch character during the story - to keep our soldiers realistic, but still give the player access to different weaponry throughout the game". The secondary weapon will vary and be customized according to the character, like Hicks' shotgun in Aliens. Each character will also carry a special item they can interact with allies or the enviornment. *Hacking tool for sealed doors *Torch can weld things shut *Medical Kit can revive as well as neutralize acid burns. There are Squad Commands. Besides move and attack orders, you can also use context senstive commands like hacking doors, sealing vents, and setting up gun turrets. There will be elements at highlight horror and suspence from the film. Aliens will use the enviornment to their advantage. Air ducts, ceiling pipes, gratings on the floor. Position, firepower and cooperation will be important. Motion tracker confirmed and flamethrower confirmed. <b>FOUR PLAYERS CO-OP CAMPAIGN</b> 2 players Splitscreen and 4 players online play! players can join and drop, a.i. takes over the vacancies. There will be moments whre you can barricade yourselves to survive an onslaught of aliens. With more feelings of tension and desperation to survive. Character depth will is being worked on. "That's something people forget: The characters DO matter." Everyone thinks 'Oh, they're going to be fodder', but if you don't care about them, they're pointless." The game will go beyond the Sulaco, there will be human enemies involved that was the aliens as biological weapons. And the mystery of the space jockey's species might be also revealed. "We have squadmates that need to survive, until we kill them in the story." [This could throw a wrench in the workings of the group, especially if it leaves a player without a marine to control. Gearbox is aware of that but hasn't settled on the best way to resolve the situation. "We are going to make the absolute best co-op game we can make to the extent that it doesn't interfere with the best single player game we can make." "Obviously there are some things we can't do if there are always four people alive, but there are ways around that situation. We are going to find them, because it's our job to." CLose-Encounters system. "Close encounters are almost unlimited in their ability to let us do what we want to do. Aliens can interact with the world - it isn't just a bunch of button presses until its over. The alien could leap back onto a cabinet, or another one of your squadmates. He could leap back and through a duct and out of sight." The marine's actions in the example are initiated by the player through responding to less intrusive instructions. A subtle flash of green on the right side of the screen tells you to move the analog stick in that direction, whereas one in the upper left corner could be a prompt to pull the left trigger. By abandoning the usual control scheme, close encounters makes it possible for the team to create those one-of-a-kind combat situations that caputre the flavor of the most iconic moments in Aliens. "If we were to recreate the power-loader battle against the queen, that would be a close encounter." TYPES OF ALIENS. "There won't be porcupine aliens shooting spines at you. It can't be goofy or stupid. You have the original Alien, and we sort of think of him as the smart one, as a scout. He'll hide and ambush people. Then there's the Warrior Alien, which we see in Aliens, which is going to be the one that rushes you and comes in volume." "It's the granddaddy of military sci-fi. With next-gen technology, we can finally do it justice. We can really make the aliens look scary, we can make the setting freaky, and we can creat the characters the players care about." Screenshots to note: *a huge structure (wtf is that?) *Dropship *sleeping chamber in Sulaco that wasn't jettisoned. *APC. They seem to note that there will be driving segments. *comparison screens of the movie Sulaco interior with the game version's interior. *Facehugger screenshot. Seems to note there is no HUD. (if true, this is even better!!!) *Pulse Rifle shooting at jumping facehagger, note of possibly being able to use close encounters system to save yourself. *Screenshot showing first person view of player holding the Motion Tracker, there are 3 squadmates up ahead and one of them is welding the door. Note that those marines are placeholders and they will have unique appearance in final version. *Turrets firing at an alien *Huge picture of 4 marines and 3 aliens in a battle. You can clearly see the LED ammo counter on the other Marines' pulse rifles. The graphics are beautiful and authentic to the Aliens archtecture and lighting.
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