Aliens: Colonial Marines official thread - BLOODY-DISGUSTING
MOVIES MUSIC VIDEO GAMES COMICS MOVIE PIT VIDEO COMMUNITY
ZergNet


Go Back   BLOODY-DISGUSTING > General Talk > Don't Be A Nerd

Don't Be A Nerd Computers, Video Games, Technology... that sort of stuff

Reply
 
Thread Tools Display Modes
Old 02-22-2008, 03:25 PM   #1
mardigian
BANNED
 
mardigian's Avatar
mardigian has no status.
 
Join Date: Jul 2003
Posts: 17,995
Default Aliens: Colonial Marines official thread

http://www.sega.com/aliens/index.php

the official site doesn't have a ton of info. I found out about this game from the latest ish of Game Informer.

essentially, it's a FPS where you're dealing with Aliens on an...err...alien world. it's set in the Aliens timeline, so significantly further in the future. Ripley is dead, and your team of Marines is out to investigate.

if I can find some pics, I'll post them. it isn't scheduled for release until 2009, but the screens already look brilliant and the xenomorphs look horrific (in a good way).

it will play out sort of like a squad shooter. it is being developed by Gearbox, who makes the Brothers in Arms games.

I'll post more info as it's released. as a horror fan, I'm excited as a pig in shit for this game. it looks amazing.
mardigian is offline   Reply With Quote
Old 02-22-2008, 03:43 PM   #2
jazzbass101
The Living Dead
 
jazzbass101's Avatar
jazzbass101 has no status.
 
Join Date: Jul 2007
Location: miami, fl
Posts: 3,952
Send a message via AIM to jazzbass101
Default

I agree, sounds exciting as hell. Thanks for the heads-up.
jazzbass101 is offline   Reply With Quote
Old 02-22-2008, 03:46 PM   #3
Sea Hag
It... Won't... Die...
 
Sea Hag's Avatar
Sea Hag has no status.
 
Join Date: Jun 2005
Posts: 13,558
Send a message via AIM to Sea Hag
Default

http://games.tiscali.cz/news/news.asp?id=26192&r=top
__________________

DVDs


Recent Flicks
Captain Phillips - 7.5/10
Alien - 10/10
One False Move - 8/10
Halloween III - 8.5/10
Halloween II - 8.5/10
Sea Hag is offline   Reply With Quote
Old 02-22-2008, 03:52 PM   #4
Sea Hag
It... Won't... Die...
 
Sea Hag's Avatar
Sea Hag has no status.
 
Join Date: Jun 2005
Posts: 13,558
Send a message via AIM to Sea Hag
Default

Quote:
Originally Posted by mardigian View Post
it isn't scheduled for release until 2009
It's coming out in the 4th quarter of this year.
__________________

DVDs


Recent Flicks
Captain Phillips - 7.5/10
Alien - 10/10
One False Move - 8/10
Halloween III - 8.5/10
Halloween II - 8.5/10
Sea Hag is offline   Reply With Quote
Old 02-22-2008, 04:16 PM   #5
SirStoneyOfBow
It... Won't... Die...
 
SirStoneyOfBow's Avatar
SirStoneyOfBow is gonna jook you with his jook.
 
Join Date: Jul 2003
Location: The Mitten.
Posts: 25,359
Default

The concept is so overdue! I'm looking forward to seeing more on this.
__________________
SirStoneyOfBow is offline   Reply With Quote
Old 02-22-2008, 06:06 PM   #6
Killgrave
Rotting Corpse
 
Killgrave's Avatar
Killgrave has no status.
 
Join Date: Aug 2005
Location: Shit!... Where am I?
Posts: 1,253
Default

Its like all my dream games are coming true. Now, all they need to make is a Terminator co-op game.
Killgrave is offline   Reply With Quote
Old 02-22-2008, 06:11 PM   #7
H.P. Pufncraft
Super Moderator
 
H.P. Pufncraft's Avatar
H.P. Pufncraft is fucking MILFs and Cougars and Porn Stars. Oh my!
 
Join Date: Feb 2008
Location: In between Kelli Staxxx's Love Jugs(Mammary Intercourse FTW)
Posts: 43,567
Talking

Game over, man!
__________________
Quote:
Originally Posted by Kelli Staxxx
Are you gonna cum in my pussy?
42 Ladies and Counting....
H.P. Pufncraft is offline   Reply With Quote
Old 02-22-2008, 06:24 PM   #8
depecheanix
It... Won't... Die...
 
depecheanix's Avatar
depecheanix is fgsdoi dsn dsnfm ods
 
Join Date: Jun 2005
Posts: 18,692
Default

So fucking excited. The alien franchise is one of my only weaknesses, I have a blind devotion for it.

Though if this is after Ripley dies shouldn't all the Aliens be dead? They only came back in Resurection due to cloning. To be honest though (And I'm not making excuses for the franchise), I always thought Ripley thinking she was the last hope at destroying the race was just blindsighted on her part. Aliens with that sort of reproductive ability would be in various places all over the galaxy, it's impossible that the one she had in her chest in Alien3 was one of the last ones left. It's probably more likely that it was just the easier one for the company to get to.

Nerdism over.
__________________
depecheanix is offline   Reply With Quote
Old 02-22-2008, 07:07 PM   #9
depecheanix
It... Won't... Die...
 
depecheanix's Avatar
depecheanix is fgsdoi dsn dsnfm ods
 
Join Date: Jun 2005
Posts: 18,692
Default

Found some details regarding the game.


"A few years ago, we made a list of a lot of projects that we would really like to work on.
At the top of my list was Aliens"

Brian Martel, creative director


"We're finally at the point where the game in a similiar blockbuster style as the movie was -
and be a legitimate treatment, not a watered-down version."

Brian Cozzens, art director


Aliens : Colonial Marines is a First Person Shooter with mechanics that stress working
together as a unit. Four Colonial Marines investigate the Sulaco. Unlike many FPS titles,
thre is not one central hero character (awesome!!!), the role is shared among the whole
squad. The game reinforces that notion by assigning the player to control a set marine
for a particular mission; you will experience everyone's perspective.

Marines carry four weapons:
*Primary weapon
*Secondary weapon
*grenades
*handgun

Primary weapons like pulse rifles and smartguns, are how class will be represented.

"We wish to remain authentic to the true soldiers, so characters generally do not drop
or pick up weapons. That is one of the reasons we switch character during the story -
to keep our soldiers realistic, but still give the player access to different weaponry
throughout the game".

The secondary weapon will vary and be customized according to the character,
like Hicks' shotgun in Aliens.

Each character will also carry a special item they can interact with allies or the
enviornment.
*Hacking tool for sealed doors
*Torch can weld things shut
*Medical Kit can revive as well as neutralize acid burns.

There are Squad Commands. Besides move and attack orders, you can also
use context senstive commands like hacking doors, sealing vents, and setting up
gun turrets.

There will be elements at highlight horror and suspence from the film. Aliens
will use the enviornment to their advantage. Air ducts, ceiling pipes, gratings on
the floor. Position, firepower and cooperation will be important. Motion tracker
confirmed and flamethrower confirmed.

<b>FOUR PLAYERS CO-OP CAMPAIGN</b>
2 players Splitscreen and 4 players online play!

players can join and drop, a.i. takes over the vacancies.

There will be moments whre you can barricade yourselves to survive an onslaught
of aliens. With more feelings of tension and desperation to survive.

Character depth will is being worked on. "That's something people forget:
The characters DO matter." Everyone thinks 'Oh, they're going to be fodder',
but if you don't care about them, they're pointless."

The game will go beyond the Sulaco, there will be human enemies involved that
was the aliens as biological weapons. And the mystery of the space jockey's species might
be also revealed.

"We have squadmates that need to survive, until we kill them in the story."
[This could throw a wrench in the workings of the group, especially if it leaves a player
without a marine to control. Gearbox is aware of that but hasn't settled on the best way
to resolve the situation. "We are going to make the absolute best co-op game we can
make to the extent that it doesn't interfere with the best single player game we can make."
"Obviously there are some things we can't do if there are always four people alive, but
there are ways around that situation. We are going to find them, because it's our job to."

CLose-Encounters system. "Close encounters are almost unlimited in their ability to
let us do what we want to do. Aliens can interact with the world - it isn't just a bunch
of button presses until its over. The alien could leap back onto a cabinet, or another one
of your squadmates. He could leap back and through a duct and out of sight."

The marine's actions in the example are initiated by the player through responding to
less intrusive instructions. A subtle flash of green on the right side of the screen
tells you to move the analog stick in that direction, whereas one in the upper left corner
could be a prompt to pull the left trigger. By abandoning the usual control scheme,
close encounters makes it possible for the team to create those one-of-a-kind combat
situations that caputre the flavor of the most iconic moments in Aliens.
"If we were to recreate the power-loader battle against the queen, that would be a
close encounter."

TYPES OF ALIENS. "There won't be porcupine aliens shooting spines at you. It
can't be goofy or stupid. You have the original Alien, and we sort of think of him
as the smart one, as a scout. He'll hide and ambush people. Then there's the Warrior
Alien, which we see in Aliens, which is going to be the one that rushes you and comes
in volume."

"It's the granddaddy of military sci-fi. With next-gen technology, we can finally do it
justice. We can really make the aliens look scary, we can make the setting freaky, and
we can creat the characters the players care about."

Screenshots to note:
*a huge structure (wtf is that?)
*Dropship
*sleeping chamber in Sulaco that wasn't jettisoned.
*APC. They seem to note that there will be driving segments.
*comparison screens of the movie Sulaco interior with the game version's interior.
*Facehugger screenshot. Seems to note there is no HUD. (if true, this is even better!!!)
*Pulse Rifle shooting at jumping facehagger, note of possibly being able to use
close encounters system to save yourself.
*Screenshot showing first person view of player holding the Motion Tracker, there
are 3 squadmates up ahead and one of them is welding the door. Note that those
marines are placeholders and they will have unique appearance in final version.
*Turrets firing at an alien
*Huge picture of 4 marines and 3 aliens in a battle. You can clearly see the LED ammo
counter on the other Marines' pulse rifles.

The graphics are beautiful and authentic to the Aliens archtecture and lighting.
__________________
depecheanix is offline   Reply With Quote
Old 02-22-2008, 10:28 PM   #10
alleywaykrew
It... Won't... Die...
 
alleywaykrew's Avatar
alleywaykrew is back from the grave.
 
Join Date: Jan 2004
Location: NY
Posts: 10,154
Send a message via AIM to alleywaykrew
Default

Why must the Wii always get screwed?

NOTE: That was a rhetorical question.
__________________
Wii: 2401 9155 1089 4233
MK Wii: 2020-0595-4746
My DVDs
Facebook
MySpace
alleywaykrew is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off




All times are GMT -6. The time now is 01:03 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
2001-Present BLOODY-DISGUSTING LLC