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American McGee Enters the Comic World

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American McGee, who is famous for his video game reworking of Alice in Wonderland and now Grimm Fairy Tales is adapting his work into comic form. The first comic adaptation is of American McGee’s Grimm, available this April from IDW. I really like his take on the different subjects, although I’m not really a fan of the game play in his work. More info after the break…
McGee1 Celebrated game designer American McGee’s Grimm, an episodic videogame that debuted on GameTap, offers gamers the chance to create darkness across traditionally lighter fairy tales. And now Grimm, the game’s macabre dwarf who wreaks havoc on these fairy-tale tableaus, will be unleashed in a new comic book series coming from IDW Publishing in April 2009.

American McGee’s Grimm is a five-issue miniseries that takes the games’ high concept and tweaks it a bit, allowing Grimm to unleash his dark magic across five familiar comic-book universes. In issue one, Grimm exits the latest fairy tale he darkened only to discover bright and sunny superhero comics. He enters the world, kick-starting a “Crisis on Earth 57,” where he launches a secret invasion crisis into a domain where villains are doomed to fail… until he gets involved!

Subsequent issues of the series, written by Dwight MacPherson and illustrated by Grant Bond, will find Grimm invading — and forever changing — the worlds of romance comics, westerns, teenage high-school comics, and anthropomorphic comics. In each issue, Bond’s art style will reflect the archetypal art form of these traditional universes before Grimm’s dark influence fully takes over the comic.

About the comic series, creator American McGee said, “It’s great fun to see the transformative ‘Grimm effect’ applied to narrative universes outside the Brothers Grimm tales. The world needs more of this — exposure to the gritty, sometimes painful truth of the human condition — be it in Red Riding Hood’s well-earned demise, or the reversal of ‘good guys win’ scenarios that we all know to be far from everyday reality.”

American McGee’s Grimm, a five-issue limited series, debuts in April 2009. Season Three of the game launches on GameTap in early 2009. For more information on the comic, please refer to www.IDWpublishing.com. Information on the game can be found here: http://www.gametap.com/grimm/ and at American McGee’s game site www.spicyhorse.com and his blog:http://www.americanmcgee.com/wordpress/

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‘Curse of the Where Wolf’ Bites Into August Release With Trio of Werewolf Theatrical Screenings [Exclusive Preview]

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Curse of the Where Wolf

Larry Chaney‘s hairy misadventures are continuing in the sequel graphic novel Curse of the Where Wolf from creative team Rob SaucedoDebora Lancianese, and Jack Morelli, and its author is celebrating with a trio of horror’s greatest werewolf films. 

The Curse of the Where Wolf hits shelves on August 7 from Encyclopocalypse Publications.

That coincides with the launch of a theatrical screening event in Houston, Texas, featuring a trio of seminal werewolf flicks turning 45 this year: The Howling on August 7, Wolfen on August 14, and An American Werewolf in London on August 21.

Each screening features a “werewolf in film” presentation as well as a book signing from Where Wolf author and River Oaks Theatre artistic director Rob Saucedo.

In the new graphic novel, “Being a werewolf sucks. Reporter Larry Chaney wanted to be a hero. Instead, he became a werewolf. Now, caught between incredible new powers and a desire to eat everything (and everyone) in sight, Larry must find a cure for his curse. Or die trying.”

“With Where Wolf, I wanted to tell a whodunit set in a furry convention, so the story was pretty contained within a very specific setting and genre. With Curse of the Where Wolf, I wanted to celebrate everything I love about the possibility of comic books. Curse of the Where Wolf is a funny book, in every sense of the phrase, but it’s also an earnest look at a person’s struggle to become a better version of themselves, especially when the alternative is to become a literal monster,” Saucedo says of Curse.

The original graphic novel was previously serialized as the first webcomic hosted on Fangoria before being collected by Encyclopocalypse Publications in 2023 and has already been optioned for film, podcast, and television development ahead of launch by producers James Fino (“The Freak Brothers” for Tubi, “Rick and Morty” for Adult Swim) and Charles Horak (First Date for Magnolia Pictures).

Expect Larry to find himself in even weirder situations in the 362-page full color sequel; Saucedo has provided Bloody Disgusting with exclusive art pages from the upcoming graphic novel that showcase lupine humor.

 

 

 

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