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Time to Revisit…’Tales From the Crypt: Demon Knight’

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Ever wonder why some of your favorite lesser-known horror movies sit idly by while other films seem to capture all the glory? I know I do. That’s why I’ll be taking a look at a few horror movies over the next few days and weeks that I feel merit much more appreciation than they’ve actually received. Further, I’ll be holding these under-appreciated gems up against the examples of much more prominent similar movies to make my case for why they deserve a reappraisal.

In this edition, I take a look at the overlooked 1995 supernatural horror flick Tales From the Crypt: Demon Knight and discuss why fans of Sam Raimi’s first two Evil Dead entries – as awesome as those movies are – could maybe stand to throw a little recognition in the direction of Ernest Dickerson’s dust-collecting mini-classic.
Beloved Favorites: The Evil Dead (1981) and Evil Dead II (1987)

Number of votes on IMDB: 49,409 and 47,475, respectively

The Plots: An assortment of individuals, led by valiant protagonist Ash, become stranded in a remote cabin and must do battle with an evil force capable of possessing the bodies of the living and transforming them into murderous demons.

Why they’re so celebrated: While tonally quite different from one another, the first two films in the Evil Dead series are landmarks of the horror genre and famous for kick-starting future Spider-Man director Sam Raimi’s career. Their “D.I.Y.” origins, over-the-top grotesqueness and willingness to “go there” (I’m particularly referring to the infamous “tree rape” scene in the first entry) won over legions of hardcore genre fans, and in subsequent years the films have become widely accepted as horror classics by both top-shelf movie critics and more mainstream filmgoers. Not to mention, they are regularly cited as major influences by several future auteurs of the genre.

Why it’s time to backburner them for awhile: Make no mistake: I am in no way suggesting that Evil Dead 1 and 2 are bad movies, or somehow undeserving of the praise they have received. They are, in fact, excellent films, and they’ve proven remarkably influential on subsequent generations of independent filmmakers. But that’s just the thing: we all know they’re great, we all recognize their importance in the scheme of the horror genre, and many of us have probably watched each of them at least half a dozen times. Maybe it’s time to take a step back for a bit? Revisit a similar title that doesn’t garner near the amount of recognition as the Evil Dead films but perhaps deserves a little more appreciation? Possibly a film like…

Undervalued Also-Ran: Tales From the Crypt: Demon Knight (1995)

Number of votes on IMDB: 6,942

The Plot: An assortment of individuals, led by a mysterious stranger named Frank, must fend off a horde of monsters in a remote boarding house when the Collector, a vicious demon disguised as a man, comes to retrieve a mystical artifact from Frank’s possession that has the power to open the gates of Hell.

Why it’s not so celebrated: The first of a planned trio of Tales From the Crypt spin-off films, Demon Knight posted respectable enough box-office and home-video sales/rental numbers to warrant a second (though essentially unrelated) entry in the series – the inferior Dennis Miller vampire flick Bordello of Blood – but it nevertheless failed to make much of a dent in the popular consciousness. Though it certainly has a few admirers, it’s now generally viewed as a failed experiment at extending the Tales from the Crypt brand into a successful theatrical franchise. It also debuted at a time in which the horror genre was at a relative low point both artistically and commercially, with Scream nearly two years away and the slasher boom of the `80s long since relegated to the cultural dustbin.

Why it deserves a revisiting: Ok, I’ll admit that director Ernest Dickerson (Bones, The Walking Dead) is no Sam Raimi – he doesn’t possess near the amount of stylistic panache – but with Demon Knight he managed to deliver a fun, solidly-crafted supernatural horror flick that stands as one of the most underrated genre entries of the `90s. Blessed with a very good cast including Billy Zane, William Sadler, Thomas Haden Church, and CCH Pounder (Jada Pinkett is in it too) and sporting some genuinely impressive (and wonderfully gory) practical effects work, Dickerson admirably balances the horror and comedic elements in a way that doesn’t feel forced.

The film also boasts some sharply-drawn (though expectedly broad, given the genre) characters and a mythology surrounding the central MacGuffin (a mystical key containing the blood of Christ) that works surprisingly well. While the film doesn’t reach the same manic heights as the Evil Dead films, it’s still a fast-paced, energetic ride that’s definitely worth a (second?) look for anyone who counts themselves as fans of Raimi’s early work.

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Editorials

Nintendo Wii’s ‘Ju-On: The Grudge’ Video Game 15 Years Later

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Nintendo Wii Ju-On

There was a moment in Japanese culture when writers and filmmakers began to update centuries-old fears so that they could still be effective storytelling tools in the modern world. One of the best examples of this is how extremely popular stories like Ringu and Parasite Eve began re-interpreting the cyclical nature of curses as pseudo-scientific “infections,” with this new take on J-Horror even making its way over to the world of video games in titles like Resident Evil (a sci-fi deconstruction of a classic haunted house yarn).

However, there is one survival horror game that is rarely brought up during discussions about interactive J-Horror despite being part of a franchise that helped to popularize Japanese genre cinema around the world. Naturally, that game is the Nintendo Wii exclusive Ju-On: The Grudge, a self-professed haunted house simulator that was mostly forgotten by horror fans and gamers alike despite being a legitimately creative experience devised by a true master of the craft. And with the title celebrating its 15th anniversary this year (and the Ju-On franchise its 25th), I think this is the perfect time to look back on what I believe to be an unfairly maligned J-Horror gem.

After dozens of sequels, spin-offs and crossovers, it’s hard to believe that the Ju-On franchise originally began as a pair of low-budget short films directed by Takashi Shimizu while he was still in film school. However, these humble origins are precisely why Shimizu remained dead-set on retaining creative control of his cinematic brainchild for as long as he could, with the filmmaker even going so far as to insist on directing the video game adaptation of his work alongside Feelplus’ Daisuke Fukugawa as a part of Ju-On’s 10th anniversary celebration.

Rather than forcing the franchise’s core concepts into a pre-existing survival-horror mold like some other licensed horror titles (such as the oddly action-packed Blair Witch trilogy), the developers decided that their game should be a “haunted house simulator” instead, with the team focusing more on slow-paced cinematic scares than the action-adventure elements that were popular at the time.

While there are rumors that this decision was reached due to Shimizu’s lack of industry experience (as well as the source material’s lack of shootable monsters like zombies and demons), several interviews suggest that Shimizu’s role during development wasn’t as megalomaniacal as the marketing initially suggested. In fact, the filmmaker’s input was mostly relegated to coming up with basic story ideas and advising the team on cut-scenes and how the antagonists should look and act. He also directed the game’s excellent live-action cut-scenes, which add even more legitimacy to the project.

Nintendo Wii Ju-On video game

The end result was a digital gauntlet of interactive jump-scares that put players in the shoes of the ill-fated Yamada family as they each explore different abandoned locations inspired by classic horror tropes (ranging from haunted hospitals to a mannequin factory and even the iconic Saeki house) in order to put an end to the titular curse that haunts them.

In gameplay terms, this means navigating five chapters of poorly lit haunts in first person while using the Wii-mote as a flashlight to fend off a series of increasingly spooky jump-scares through Dragon’s-Lair-like quick-time events – all the while collecting items, managing battery life and solving a few easy puzzles. There also some bizarre yet highly creative gameplay additions like a “multiplayer” mode where a second Wii-mote can activate additional scares as the other player attempts to complete the game.

When it works, the title immerses players in a dark and dingy world of generational curses and ghostly apparitions, with hand-crafted jump-scares testing your resolve as the game attempts to emulate the experience of actually living through the twists and turns of a classic Ju-On flick – complete with sickly black hair sprouting in unlikely places and disembodied heads watching you from inside of cupboards.

The title also borrows the narrative puzzle elements from the movies, forcing players to juggle multiple timelines and intentionally obtuse clues in order to piece together exactly what’s happening to the Yamada family (though you’ll likely only fully understand the story once you find all of the game’s well-hidden collectables). While I admit that this overly convoluted storytelling approach isn’t for everyone and likely sparked some of the game’s scathing reviews, I appreciate how the title refuses to look down on gamers and provides us with a complex narrative that fits right in with its cinematic peers.

Unfortunately, the experience is held back by some severe technical issues due to the decision to measure player movement through the Wii’s extremely inaccurate accelerometer rather than its infrared functionality (probably because the developers wanted to measure micro-movements in order to calculate how “scared” you were while playing). This means that you’ll often succumb to unfair deaths despite moving the controller in the right direction, which is a pretty big flaw when you consider that this is the title’s main gameplay mechanic.

Ju-on The Grudge Haunted House Simulator 2

In 2024, these issues can easily be mitigated by emulating the game on a computer, which I’d argue is the best way to experience the title (though I won’t go into detail about this due to Nintendo’s infamously ravenous legal team). However, no amount of post-release tinkering can undo the damage that this broken mechanic did on the game’s reputation.

That being said, I think it’s pretty clear that Shimizu and company intended this to be a difficult ordeal, with the slow pace and frequent deaths meant to guide players into experiencing the title as more of a grisly interactive movie than a regular video game. It’s either that or Shimizu took his original premise about the “Grudge” being born from violent deaths a little too seriously and wanted to see if the curse also worked on gamers inhabiting a virtual realm.

Regardless, once you accept that the odd gameplay loop and janky controls are simply part of the horror experience, it becomes a lot easier to accept the title’s mechanical failings. After all, this wouldn’t be much a Ju-On adaptation if you could completely avoid the scares through skill alone, though I don’t think there’s an excuse for the lack of checkpoints (which is another point for emulation).

It’s difficult to recommend Ju-On: The Grudge as a product; the controls and story seem hell-bent on frustrating the player into giving up entirely and it’s unlikely that you’ll unlock the final – not to mention best – level without a guide to the collectables. However, video games are more than just toys to be measured by their entertainment factor, and if you consider the thought and care that went into crafting the game’s chilling atmosphere and its beautifully orchestrated frights, I think you’ll find that this is a fascinating experience worth revisiting as an unfairly forgotten part of the Ju-On series.

Now all we have to do is chat with Nintendo so we can play this one again without resorting to emulation.

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