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Best & Worst of 2009: Ryan Daley Picks His Top 10!

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As I’m primarily a DVD critic for Bloody-Disgusting, my year-end Top 10 list traditionally cites only DVD horror releases for a given year, which automatically excludes some of the movies I’ve seen at festivals or through pre-release screeners. Whereas I’m generally jealous of my fellow B-D critics for their all-encompassing year-end lists, I have to admit that 2009 was a fantastic year for horror DVDs, and this list was a pure pleasure to put together. Once again, just so I don’t catch any flak down in the comments, this is a list of the BEST HORROR DVDS OF 2009. Hence, no Zombieland.

Mr. Disgusting (Best/Worst) | Tim Anderson (Best/Worst) | BC (Best/Worst)
David Harley (Best/Worst) | Ryan Daley (Best/Worst)

RYAN DALEY’S TOP 10 OF 2009

10. Fear Itself: Season 1 (Lionsgate; September 15, 2009)


Some might say this horror anthology series, buried in the compost heap of NBC’s summer schedule, has been unjustly forgotten. But you can’t forget something if you never knew it existed in the first place. Overproduced and mysteriously under-promoted, Fear Itself is actually a pretty good show. Although none of the episodes can equal the best of Masters of Horror, the first season is solid across the board, each episode a strangely comforting 40 minutes of basic, well-produced horror.

9. The Killing Room (Genius Products; October 13, 2009)


I first saw The Killing Room at the Sundance Film Festival. To my pleasant surprise, Shea Whigham, one of the stars, took the theater seat directly in front of my wife. Remember that scene were Whigham gets his arm crunched in the door slot? The audience jumped out of their seats. And so did Whigham. His friends whispered props for really selling the arm crunch, and Whigham sunk low in his seat, looking both pleased and embarrassed to have pulled of the scare. It’s one of several good moments in a tense, captivating film. With its claustrophobic setting and clever B-movie premise, The Killing Room plays even better on DVD.

8. Trick r’ Treat (Warner Premiere; October 4, 2009)


Buried for years in the rubble of horror fan apocrypha, Warner Bros. finally dumped its highly-anticipated Halloween anthology onto DVD the first week of October. Like most horror fans, I spent the next 4 weeks trying to spread the word: You feeling a Halloween movie? Well check this one out. Nimbly edited, keenly executed, and oozing loads of Halloween spirit, Trick r’ Treat is an All Hallows’ Eve tradition in the making.

7. Drag Me To Hell (Universal; October 13, 2009)


Sam Raimi’s roller-coaster ride of a horror flick serves as proof-positive the director hasn’t lost a step since wrapping Army of Darkness. Steeped in the same youthful exuberance of his pre-millennial horror films, Drag Me To Hell has energy to spare: as far as pacing is concerned, the movie cooks. One of those horror flicks that oozes fun like a summer carnival.

6. Splinter (Magnet Releasing; April 14, 2009)


Splinter features the best movie monster I’ve seen this year. It’s bone-snapping, joint-contorting, black-splinter-sprouting parasite is something out of a horrible, horrible nightmare. Stranded at a rural gas station, the characters are stuck in a rut of paranoia and confusion that’s all too palpable. It’s one of those movies that makes your palms sweat.

5. True Blood: Season 1 (Warner Bros.; May 19, 2009)


Vampires and sexual abstinence? Worst combo ever, Twi-hards. Horny adults with a jones for fast-pumpin’ vampire sex, hard-core neck suckin’, and even the occasional blood “snowball”, know where to go to get their vampire fix. True Blood, bitches! It took a few episodes for the series to find the right tone, but once it got a head of steam, it was impossible to stop watching. And Season 2 (available on DVD in 2010) is even better.

4. Deadgirl (Dark Sky Films; September 15, 2009)


One of the more controversial horror releases of 2009, Deadgirl is certainly a polarizing movie. It poses a question frequently bandied about in the B-D forums: if you discovered a chained up female zombie who happened to be pretty hot, would you have sex with it? Okay, perhaps…but what about sloppy seconds? That’s the quandary faced by a couple of high school youths in this highly accomplished indie effort, one of those films that sticks with you for days after you watch it.

3. REC (Sony; July 14, 2009)


Better than Quarantine, that’s for goddamn sure.

2. Let the Right One In (Magnolia; March 10, 2009)


Magnolia may have jacked up the subtitles on the DVD release, but don’t let that stop you from seeing one of the most emotionally resonant vampire movies of all time. Thought-provoking, mesmerizing, and overwhelmingly beautiful, this is an excellent movie based on an excellent novel by Swedish author John Lindvist. An unforgettable experience.

1. Martyrs (Dimension; April 28, 2009)


One of the smartest horror movies to come along since Silence of the Lambs. Unfortunately, Martyrs‘ overwhelming violence deterred all but the most adventurous of movie-lovers, which is too bad, since French director Pascale Laugier has crafted a philosophical, deep-thinking horror movie that’s practically begging to be discussed in intellectual circles. Yes, it can be hard to watch, but sometimes the reward of personal revelation is worth the hefty price of fleeting pain.

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Editorials

Nintendo Wii’s ‘Ju-On: The Grudge’ Video Game 15 Years Later

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Nintendo Wii Ju-On

There was a moment in Japanese culture when writers and filmmakers began to update centuries-old fears so that they could still be effective storytelling tools in the modern world. One of the best examples of this is how extremely popular stories like Ringu and Parasite Eve began re-interpreting the cyclical nature of curses as pseudo-scientific “infections,” with this new take on J-Horror even making its way over to the world of video games in titles like Resident Evil (a sci-fi deconstruction of a classic haunted house yarn).

However, there is one survival horror game that is rarely brought up during discussions about interactive J-Horror despite being part of a franchise that helped to popularize Japanese genre cinema around the world. Naturally, that game is the Nintendo Wii exclusive Ju-On: The Grudge, a self-professed haunted house simulator that was mostly forgotten by horror fans and gamers alike despite being a legitimately creative experience devised by a true master of the craft. And with the title celebrating its 15th anniversary this year (and the Ju-On franchise its 25th), I think this is the perfect time to look back on what I believe to be an unfairly maligned J-Horror gem.

After dozens of sequels, spin-offs and crossovers, it’s hard to believe that the Ju-On franchise originally began as a pair of low-budget short films directed by Takashi Shimizu while he was still in film school. However, these humble origins are precisely why Shimizu remained dead-set on retaining creative control of his cinematic brainchild for as long as he could, with the filmmaker even going so far as to insist on directing the video game adaptation of his work alongside Feelplus’ Daisuke Fukugawa as a part of Ju-On’s 10th anniversary celebration.

Rather than forcing the franchise’s core concepts into a pre-existing survival-horror mold like some other licensed horror titles (such as the oddly action-packed Blair Witch trilogy), the developers decided that their game should be a “haunted house simulator” instead, with the team focusing more on slow-paced cinematic scares than the action-adventure elements that were popular at the time.

While there are rumors that this decision was reached due to Shimizu’s lack of industry experience (as well as the source material’s lack of shootable monsters like zombies and demons), several interviews suggest that Shimizu’s role during development wasn’t as megalomaniacal as the marketing initially suggested. In fact, the filmmaker’s input was mostly relegated to coming up with basic story ideas and advising the team on cut-scenes and how the antagonists should look and act. He also directed the game’s excellent live-action cut-scenes, which add even more legitimacy to the project.

Nintendo Wii Ju-On video game

The end result was a digital gauntlet of interactive jump-scares that put players in the shoes of the ill-fated Yamada family as they each explore different abandoned locations inspired by classic horror tropes (ranging from haunted hospitals to a mannequin factory and even the iconic Saeki house) in order to put an end to the titular curse that haunts them.

In gameplay terms, this means navigating five chapters of poorly lit haunts in first person while using the Wii-mote as a flashlight to fend off a series of increasingly spooky jump-scares through Dragon’s-Lair-like quick-time events – all the while collecting items, managing battery life and solving a few easy puzzles. There also some bizarre yet highly creative gameplay additions like a “multiplayer” mode where a second Wii-mote can activate additional scares as the other player attempts to complete the game.

When it works, the title immerses players in a dark and dingy world of generational curses and ghostly apparitions, with hand-crafted jump-scares testing your resolve as the game attempts to emulate the experience of actually living through the twists and turns of a classic Ju-On flick – complete with sickly black hair sprouting in unlikely places and disembodied heads watching you from inside of cupboards.

The title also borrows the narrative puzzle elements from the movies, forcing players to juggle multiple timelines and intentionally obtuse clues in order to piece together exactly what’s happening to the Yamada family (though you’ll likely only fully understand the story once you find all of the game’s well-hidden collectables). While I admit that this overly convoluted storytelling approach isn’t for everyone and likely sparked some of the game’s scathing reviews, I appreciate how the title refuses to look down on gamers and provides us with a complex narrative that fits right in with its cinematic peers.

Unfortunately, the experience is held back by some severe technical issues due to the decision to measure player movement through the Wii’s extremely inaccurate accelerometer rather than its infrared functionality (probably because the developers wanted to measure micro-movements in order to calculate how “scared” you were while playing). This means that you’ll often succumb to unfair deaths despite moving the controller in the right direction, which is a pretty big flaw when you consider that this is the title’s main gameplay mechanic.

Ju-on The Grudge Haunted House Simulator 2

In 2024, these issues can easily be mitigated by emulating the game on a computer, which I’d argue is the best way to experience the title (though I won’t go into detail about this due to Nintendo’s infamously ravenous legal team). However, no amount of post-release tinkering can undo the damage that this broken mechanic did on the game’s reputation.

That being said, I think it’s pretty clear that Shimizu and company intended this to be a difficult ordeal, with the slow pace and frequent deaths meant to guide players into experiencing the title as more of a grisly interactive movie than a regular video game. It’s either that or Shimizu took his original premise about the “Grudge” being born from violent deaths a little too seriously and wanted to see if the curse also worked on gamers inhabiting a virtual realm.

Regardless, once you accept that the odd gameplay loop and janky controls are simply part of the horror experience, it becomes a lot easier to accept the title’s mechanical failings. After all, this wouldn’t be much a Ju-On adaptation if you could completely avoid the scares through skill alone, though I don’t think there’s an excuse for the lack of checkpoints (which is another point for emulation).

It’s difficult to recommend Ju-On: The Grudge as a product; the controls and story seem hell-bent on frustrating the player into giving up entirely and it’s unlikely that you’ll unlock the final – not to mention best – level without a guide to the collectables. However, video games are more than just toys to be measured by their entertainment factor, and if you consider the thought and care that went into crafting the game’s chilling atmosphere and its beautifully orchestrated frights, I think you’ll find that this is a fascinating experience worth revisiting as an unfairly forgotten part of the Ju-On series.

Now all we have to do is chat with Nintendo so we can play this one again without resorting to emulation.

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