Editorials
E3 2015 Horror Game Wish List
Hide the children, it’s almost time for the latest installment in our annual celebration of all things video games and the last thing you want getting between you and the deluge of headlines we’re about to witness is a son or daughter who isn’t capable of appreciating this wondrous occasion because they’re too busy crying about how you haven’t taken them for a walk in three days, or whatever it is parents do with their kids.
The Electronic Entertainment Expo is that magical time of year when the makers, sellers and buyers of video games flee their homelands to journey to the City of Angels for four straight days of gaming goodness. Without E3, June would be the second worst month of the whole year, beaten only by the absolute worst month, which we all know is August. August sucks.
I’m sure you don’t remember my wish lists from previous E3’s — and if you do, you’re an X-Man and you should really consider finding a better use for your gift because memorizing old articles of mine is both weirdly specific and an entirely useless ability in the grand scheme of life — but for all you non-mutants, you should know that what I want rarely matches up with what we get.
Let’s see if I can keep that streak going with this year’s wish list.
These games are in no particular order, but if they were, the Friday the 13th game would likely claim the #1 spot. We’ve seen nary a screenshot or second of gameplay footage from this one, leading me to believe it won’t be hitting the October release date they originally promised.
Aside from Until Dawn, which I’m sure will be shown in some capacity, the only other slasher game I see coming this year is Slasher Vol. 1: Summer Camp, which, like F13, is an asymmetrical multiplayer game in which a player-controlled psychopath must hunt down a team of player-controlled teens.

Even more of an enigma than the F13 game is Sony Bend’s oft-rumored project. Rumor has it it’s an open-world survival horror game. It’d be great if that were true, so long as it has nothing to do with zombies. We have plenty of those to choose from now thanks to Dying Light, Resident Evil, Dead Island 2, DayZ and H1Z1, as well as at least two more Walking Dead games. I’m not tired of the undead, I’m just craving a reprieve from the constant smell of rot.
Before State of Decay even had a name — it was first announced under the code-name Class 3 — developer Undead Labs has been open about their plans to use it as the foundation for an even more ambitious open-world zombie game, code-named Class 4.
With the obligatory XBO port of State of Decay finally behind them, the studio is free to focus completely on the next big thing. I can’t imagine they’ll have anything substantial to show off in time for E3, but there’s a chance we may get a CG trailer. I’d also settle for a title.
Dead Island 2 may take the stage this month, but the smarter move would be to save the good stuff for Gamescom in September, or possibly even whatever this year’s incarnation of The Game Awards ends up being called. I can’t say that I’m looking forward to watching those for another year, even with the world premieres the show brings with it. That won’t keep me from enduring them again, because you’re worth it.
The only other high profile zombie games I’d like to hear from belong to Capcom. The focus should stay on the Resident Evil 0 remaster that’s coming later this year. However, if Capcom really wants to impress, they might mention Resident Evil 7. I assume they’ll want to follow up the success of Revelations 2 with another episodic game, which may mean more Revelations for us.
And with that, Resident Evil concludes the itchy, tasty portion of this wish list.

On the supernatural front, we have the possibility of an Alan Wake remaster, a Western release for Fatal Frame V and, if we’re lucky, we’ll hear something from Frogware’s Call of Cthulhu game. That one has been quiet for awhile. Games that are based on the works of H.P. Lovecraft have had a rough time staying out of development limbo, so even a “Yes, it’s still on the way” statement from Frogware would be fantastic.
Is Draugen a supernatural horror game? Whatever it is, it’s been quiet long enough that I’m beginning to worry about its health. Developer Red Thread Games has said they’d like to crowdfund it, potentially for a 2015 release. Mid to late 2016 is looking more likely as far as a release window, and that would give them plenty of time to raise some funds to help realize it. Until then, some new footage would be a swell way to remind us Draugen still exists.
Kodoku is one of those rare sorts of video games that can be immediately identifiable solely because of a distinctive art style. I’m not sure what the official term for it is, or if there even is a term to describe this delightfully strange-looking game. I also don’t think it’s necessary.
What’s more important is that you approach this interactive acid trip like you would a real one and make sure you have a safe place to play it in, and that you surround yourself with people you trust.
Before we go, here are a few miscellaneous things I’d also like to see at E3:
– Release dates for Predator in Mortal Kombat X, The Forest (PS4), DayZ (PS4) and Grave (XBO)
– A look at that upcoming Bloodborne expansion
– What’s next for Creative Assembly (Alien: Isolation) and Tango Gameworks (The Evil Within)
– Literally any news regarding the future of Condemned, Dead Space and Silent Hill
– For Konami to spend their entire conference apologizing to us for everything they’ve done. They can open with a heartfelt speech, followed by some crying, then Kojima needs to come on stage and kick a Konami exec in the balls, followed by even more crying. It will all end with a surprise appearance from Guillermo del Toro where he looks directly into the camera to tell me, personally, that everything is going to be okay.
– To not have to mention Left 4 Dead 3 in next year’s list.
Editorials
‘Bloodlust: Subspecies III’ Remains One of Full Moon’s Greatest Achievements
The problem with filming sequels back-to-back is that, unless you can afford expensive reshoots, there’s no easy way to adjust course in between movies if fans react badly to where the story is headed. That’s why it’s important to have a complete narrative thought out well in advance lest you accidentally kill a budding franchise.
However, this isn’t always the case. Every once in a while, it seems like the cinema gods smile upon certain chaotic productions and gift moviegoers with complete franchises that feel like more than the sum of their hastily produced parts. Ted Nicolaou’s Bloodlust: Subspecies III is precisely one of these miraculous pictures, with the raw talents of the artists involved (as well as the continued support from Romania) turning the feature into an effective conclusion for a series that kind of made things up as the filmmakers went along.
That’s why I’d like to invite my fellow readers to join me on this third part of our journey through the Subspecies franchise as we look into Bloodlust and talk about how it remains a surprisingly satisfying finale to the original trilogy.
A Trilogy Planned on the Fly

Released only a year after Bloodstone found plenty of success in rental stores and mail-in VHS catalogues worldwide, 1994’s Bloodlust was produced at the same time as its predecessor in (mostly) the same locations and with the same team. This means that the movie benefited from all the same upgrades as Bloodstone, with the crew now being more experienced with the ins and outs of surviving a low-budget Romanian production and the cast really settling into their characters.
At this point, everything from location scouting to the makeup process had been streamlined, with Wayne Toth and Norman Cabrera, the main duo behind special effects, even switching out time-consuming prosthetics for latex gloves in order to speed up Anders Hove’s monstrous transformation. The titular “subspecies” demons were also once again relegated to a mere cameo appearance due to the laborious puppetry required to bring them to life.
The only real hiccup came from the fact that actress Denice Duff had replaced the first film’s Michelle (Laura Mae Tate) and was immediately expected to portray the character as both an innocent victim in part II and as a secondary villain in part III. According to behind-the-scenes interviews, the hectic production schedule that blended two different movies meant that Duff would often find herself having to alternate between two incredibly different versions of Michelle during the same shooting day – though it’s obvious that she’s having more fun with Bloodlust’s more traditionally vampiric version of her character.
In the finished film, we pick things up immediately where the previous entry left off as Rebecca (Melanie Shatner) is forced to leave her vampire sister Michelle (Duff) behind in the dungeons of Castle Vladislav due to the rising sun. This allows Mummy (Pamela Gordon) to use Michelle’s blood to revive the vicious Radu (Hove) so that he may continue his quest for the coveted Bloodstone – a magical artifact that perpetually drips the Blood of Saints.
Meanwhile, the dreamy US embassy agent Mel (Kevin Blair) agrees to help Rebecca plan a rescue mission, though they’re unaware that Radu has become infatuated with Michelle during his attempts to guide her growing bloodlust. This all culminates in a climactic confrontation meant to tie up all of the series’ loose ends in one of Full Moon Pictures’ most ambitious productions.
The Evolution of Radu

Like its predecessor, Bloodlust: Subspecies III was also warmly received by fans who argued that the series was an even bigger success than Full Moon’s other major horror franchise, Puppet Master. This praise wasn’t unanimous, however, as 1994 had seen the rise of a more modern breed of sexy vampire popularized by Anne Rice, with old-school Nosferatu like Radu being viewed as obsolete when compared to the likes of Lestat and Gary Oldman’s take on Dracula.
In a way, one might argue that Nicolaou’s film is something of a swan song for the classic vampire story, as Bloodlust combines all of the traditional elements we tend to associate with these tales into a single tragic yarn that ties a neat little bow on Radu’s story as well as the old-fashioned monster movies that he represents. The finale remains shocking despite the fact that this is the third time we see Radu get brutally killed onscreen, with the brief tease that he may one day return feeling more like a nod towards the nature of evil rather than sequel bait.
The film dabbles a bit in gothic romance and even explores the inherent power fantasy behind transforming into an immortal creature of the night, but the filmmakers never lose sight of Radu as a demonic force even when he’s willing to betray his beloved Mummy for Michelle’s sake. In fact, his twisted “love” for his fledgling makes him even creepier as we get the feeling that his passion comes from a dark and disturbing place.
Anders Hove is at his absolute best in this film, with the effects department boosting his moments of what the younger generation would call “aura farming” whenever Radu emerges from shadows like a 90s version of Count Orlok. There are even a couple of surprisingly effective jump-scares here, which is why I’d argue that Bloodlust cements Radu as one of the most memorable cinematic vampires of all time despite his humble origins.
Subspecies Saves Its Best For Last

Nicolaou and Vlad Panescu also saved the best for “last” (more on that in a bit) regarding the film’s visuals, with the cinematography and overall atmosphere of Bloodlust absolutely surpassing what we saw in the previous films. Everything feels appropriately climactic this time around (including the wonderful soundtrack that was co-composed alongside an authentic Romanian orchestra), and I appreciate how this is the fastest-paced entry in the trilogy since the film doesn’t need to waste time setting anything up.
Bloodlust still suffers from some of the same low-budget blemishes as its predecessors, but there’s so much creative passion here that no amount of wonky effects work or stilted dialogue can get in the way of appreciating the flick’s gothic grandeur. That’s why it’s not surprising that the movie’s definitive(-ish) ending would later be retconned as fans begged for more Radu.
Of course, the next entry in this series would be a different kind of vampiric endeavor altogether, with the filmmakers attempting to engage with the same trends that ultimately killed Radu and his antiquated kin. That, however, is a story for another time. For now, I’ll merely insist that Bloodlust: Subspecies III remains a highlight of Full Moon’s expansive catalogue and is definitely worth seeking out today.

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