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E3 2015 Horror Game Wish List

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Hide the children, it’s almost time for the latest installment in our annual celebration of all things video games and the last thing you want getting between you and the deluge of headlines we’re about to witness is a son or daughter who isn’t capable of appreciating this wondrous occasion because they’re too busy crying about how you haven’t taken them for a walk in three days, or whatever it is parents do with their kids.

The Electronic Entertainment Expo is that magical time of year when the makers, sellers and buyers of video games flee their homelands to journey to the City of Angels for four straight days of gaming goodness. Without E3, June would be the second worst month of the whole year, beaten only by the absolute worst month, which we all know is August. August sucks.

I’m sure you don’t remember my wish lists from previous E3’s — and if you do, you’re an X-Man and you should really consider finding a better use for your gift because memorizing old articles of mine is both weirdly specific and an entirely useless ability in the grand scheme of life — but for all you non-mutants, you should know that what I want rarely matches up with what we get.

Let’s see if I can keep that streak going with this year’s wish list.

These games are in no particular order, but if they were, the Friday the 13th game would likely claim the #1 spot. We’ve seen nary a screenshot or second of gameplay footage from this one, leading me to believe it won’t be hitting the October release date they originally promised.

Aside from Until Dawn, which I’m sure will be shown in some capacity, the only other slasher game I see coming this year is Slasher Vol. 1: Summer Camp, which, like F13, is an asymmetrical multiplayer game in which a player-controlled psychopath must hunt down a team of player-controlled teens.

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Even more of an enigma than the F13 game is Sony Bend’s oft-rumored project. Rumor has it it’s an open-world survival horror game. It’d be great if that were true, so long as it has nothing to do with zombies. We have plenty of those to choose from now thanks to Dying Light, Resident Evil, Dead Island 2, DayZ and H1Z1, as well as at least two more Walking Dead games. I’m not tired of the undead, I’m just craving a reprieve from the constant smell of rot.

Before State of Decay even had a name — it was first announced under the code-name Class 3 — developer Undead Labs has been open about their plans to use it as the foundation for an even more ambitious open-world zombie game, code-named Class 4.

With the obligatory XBO port of State of Decay finally behind them, the studio is free to focus completely on the next big thing. I can’t imagine they’ll have anything substantial to show off in time for E3, but there’s a chance we may get a CG trailer. I’d also settle for a title.

Dead Island 2 may take the stage this month, but the smarter move would be to save the good stuff for Gamescom in September, or possibly even whatever this year’s incarnation of The Game Awards ends up being called. I can’t say that I’m looking forward to watching those for another year, even with the world premieres the show brings with it. That won’t keep me from enduring them again, because you’re worth it.

The only other high profile zombie games I’d like to hear from belong to Capcom. The focus should stay on the Resident Evil 0 remaster that’s coming later this year. However, if Capcom really wants to impress, they might mention Resident Evil 7. I assume they’ll want to follow up the success of Revelations 2 with another episodic game, which may mean more Revelations for us.

And with that, Resident Evil concludes the itchy, tasty portion of this wish list.

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On the supernatural front, we have the possibility of an Alan Wake remaster, a Western release for Fatal Frame V and, if we’re lucky, we’ll hear something from Frogware’s Call of Cthulhu game. That one has been quiet for awhile. Games that are based on the works of H.P. Lovecraft have had a rough time staying out of development limbo, so even a “Yes, it’s still on the way” statement from Frogware would be fantastic.

Is Draugen a supernatural horror game? Whatever it is, it’s been quiet long enough that I’m beginning to worry about its health. Developer Red Thread Games has said they’d like to crowdfund it, potentially for a 2015 release. Mid to late 2016 is looking more likely as far as a release window, and that would give them plenty of time to raise some funds to help realize it. Until then, some new footage would be a swell way to remind us Draugen still exists.

Kodoku is one of those rare sorts of video games that can be immediately identifiable solely because of a distinctive art style. I’m not sure what the official term for it is, or if there even is a term to describe this delightfully strange-looking game. I also don’t think it’s necessary.

What’s more important is that you approach this interactive acid trip like you would a real one and make sure you have a safe place to play it in, and that you surround yourself with people you trust.

Before we go, here are a few miscellaneous things I’d also like to see at E3:

– Release dates for Predator in Mortal Kombat X, The Forest (PS4), DayZ (PS4) and Grave (XBO)

– A look at that upcoming Bloodborne expansion

– What’s next for Creative Assembly (Alien: Isolation) and Tango Gameworks (The Evil Within)

– Literally any news regarding the future of Condemned, Dead Space and Silent Hill

– For Konami to spend their entire conference apologizing to us for everything they’ve done. They can open with a heartfelt speech, followed by some crying, then Kojima needs to come on stage and kick a Konami exec in the balls, followed by even more crying. It will all end with a surprise appearance from Guillermo del Toro where he looks directly into the camera to tell me, personally, that everything is going to be okay.

– To not have to mention Left 4 Dead 3 in next year’s list.

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Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

‘Ju-On: The Curse’ – The Original Movies That Spawned ‘The Grudge’ Franchise

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In a world where over-polished corporate products dominate the media landscape while the ever-growing threat of AI-generated “art” haunts the horizon, I can’t help but remember a story about how Wes Anderson insisted on using real fur on the stop-motion puppets of his animated opus, Fantastic Mr. Fox. When the animators complained that using fur would result in obvious thumbprints and erratic hair movement that would ruin the “illusion” of lifelike movement, the filmmaker explained that these imperfections were the point.

Why am I bringing this up on a horror website? Well, I’ve always been of the opinion that low production value is simply part of the appeal of independent cinema, and nowhere is this more evident than in the horror genre. Rubber monster suits and watery blood effects are a big part of what make even the cheapest scary movies so endearing, and horror fans are uniquely predisposed to look beyond technical limitations in order to appreciate a good story.

One of my favorite examples of this is a certain micro-budget duology that kicked off one of the scariest film series of all time despite some undeniably janky presentation. And as a lifelong fan of low-budget scares, I’d like to invite you to join me down a J-Horror rabbit hole as we explore the criminally underrated origins of the Ju-On/The Grudge franchise.

While most of you are likely already familiar with 2002’s Ju-On: The Grudge, the film that helped to kick off the J-Horror craze and established Takashi Shimizu as a master of the craft, a lot of folks don’t realize that this was actually the filmmaker’s third attempt at telling the Saeki family story. In fact, the very first appearance of Kayako and her ghostly son occurred in a couple of 1998 short films made by Shimizu while he was still in film school.

Part of a made-for-TV anthology showcasing the work of up-and-coming Japanese filmmakers (Gakkô no Kaidan G), the shorts attempted to update classic Japanese folk tales for a new generation by incorporating modern elements like helpless high-schoolers and cellphones into old-fashioned ghost stories.

The original Toshio!

Despite some cheap camerawork and drama class make-up effects, Shimizu’s Katasumi and 4444444444 (so titled because the Japanese pronunciation of the number 4 is similar to that of death) were the clear highlights of the spooky collection despite being much shorter than the other segments. That’s why it was only natural that the director’s next project would be a feature-length expansion of these ideas produced for the direct-to-video market.

Coming up with an extensive mythology surrounding his murderous ghosts and realizing that he had a potential hit on his hands, Shimizu ended up making the risky decision to split his original two-hour story into two smaller films shot back-to-back. And while the sequel would suffer from this decision, the focus on serialized storytelling is what would ultimately turn this indie experiment into a global phenomenon.

Released in 2000, the first entry in this duology, simply titled Ju-On: The Curse, weaves an interconnected web of paranormal incidents surrounding a cursed house and the ill-fated families that inhabit it. While the film would actually reference the events of Shimizu’s shorts, it’s here that audiences were first introduced to the iconic opening text explaining how a violent death may spawn an infectious curse that self-perpetuates by causing even more deaths in a never-ending cycle of violence.

At first glance, The Curse feels a lot like an anthology meant to repurpose Shimizu’s existing ideas for ghostly short films into a feature format, but narrative details eventually add up as worried teachers, unsuspecting teenagers and psychic realtors unravel bits and pieces of the Saeki family history in a tragic tapestry of death. Curiously, this attempt at crafting a complex narrative puzzle would become a staple of the franchise as future entries (and even the video game) used non-linear storytelling to breathe new life into familiar yarns.

Of course, it’s really the scares that put this franchise on the map, and that’s why you’ll find plenty of expertly orchestrated frights here. Sure, the pale makeup effects and stock sound design aren’t that much better than what we saw in Gakkô no Kaidan G, but the suspenseful execution of moments like Toshio’s slow undead reveal and Kayako’s first contortionist crawl down the stairs – not to mention the incredibly disturbing sequence with a baby inside of a trash bag – are the stuff of horror legend regardless of budget.

I’d even argue that the low production value actually adds to the experience by making everything feel that much more down to earth. The Saeki house isn’t a stylish haunted manor from the Vincent Price era, it’s just a regular Japanese home inhabited by regular people, making it easier to believe that this modern urban legend could also happen to you. Hell, I even think Toshio is scarier when he can pass as a living kid even if the screaming cat effects aren’t as good as the sequels.

Cheap can still be scary.

Unfortunately, quality scares can’t solve everything, and that’s where Ju-On: The Curse 2 comes in. Released the same year as its predecessor, this bizarre sequel only features about 45 minutes of new footage, with the rest being recycled segments from the first film meant to pad out the runtime. While this is a surprisingly dishonest move on Shimizu’s part, with the decision likely resulting in confused viewers thinking that there was something wrong with their rented videotapes, it’s still pretty hard to call this a bad movie.

That’s why I’ve come to respect the flick as a rare instance of a cinematic expansion pack, as the first film didn’t really need to be any longer, but the new segments still do a great job of adding to the existing mythology. This time around, we learn that you don’t even have to come into direct contact with the haunted house in order to be affected by the curse, with characters only tangentially connected to the Saeki tragedy still meeting terrible fates.

That final shot featuring multiple Kayakos is also one of the most incredibly chilling moments in the entire franchise, with the amount of care put into these scenes suggesting that this was probably all meant to have been included in the first film before Shimizu decided otherwise. Either way, I’d still recommend watching this one immediately after Part I in a condensed double-feature – so long as you skip the first thirty minutes.

Despite their humble origins, these low-budget scare-fests would go on to inspire a ghostly media empire, with Shimizu eventually being given the chance to bring his creations to the big screen with one of the best J-Horror flicks of all time. And while I won’t argue that these direct-to-video precursors are necessarily better than 2002’s Ju-On: The Grudge (or even the American duology which was also helmed by Shimizu), I still think that something special was lost each time the series was tasked with pleasing a wider audience, as the story slowly became glossier and less real.

That’s why I’d urge hardcore horror fans to seek out Shimizu’s early experiments, as his creative fingerprints are the duct-tape that keeps this janky collection of horrific vignettes together. It may not always be pretty, but I’ll take the grimy actors caked in cheap blood and white clown makeup over corporate-approved movie monsters any day of the week.

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